Sleeping Sanctum, the Untouchable Forest // Vital Sanctuary Eeventide's Ascent (Converging Chasms) (CT2)

Sleeping Sanctum, the Untouchable Forest // Vital Sanctuary Eeventide's Ascent (Converging Chasms) (CT2)

Rarity: Harmony Rare
Number: CT2
Description: • Only 1 Eeventide Field can be in play. *This card starts in play and is considered part of the field. It can't leave play.
• This card can't AWAKEN during any player's first turn.
AWAKEN: Once per game, per player, at the start of a player's own turn before their Draw Phase, they may activate this effect to flip this card to the creature side and they skip their Draw Phase that turn.
CONTINUOUS EFFECT: At the start of a player's turn, that player may reveal the top card of their Main Deck or their opponent's Main Deck.

Vital Sanctuary Eeventide's Ascent
• This creature's Ability can't be stopped.
• When this creature leaves play, it flips back to the Eeventide Field side.
ABILITY: Disastrous Life Surge.
When this card is flipped to the creature side, each player loses Life Points equal to the number of their own creatures in play. It goes to the side of the field of the player who flipped it with energy equal to their own Life Points.
Card Type: Eeventide Field / Creature
Creature Type: Grand Wonder/Forest
Edition: First
Set: Converging Chasms
• Only 1 Eeventide Field can be in play. *This card starts in play and is considered part of the field. It can't leave play.
• This card can't AWAKEN during any player's first turn.
AWAKEN: Once per game, per player, at the start of a player's own turn before their Draw Phase, they may activate this effect to flip this card to the creature side and they skip their Draw Phase that turn.
CONTINUOUS EFFECT: At the start of a player's turn, that player may reveal the top card of their Main Deck or their opponent's Main Deck.

Vital Sanctuary Eeventide's Ascent
• This creature's Ability can't be stopped.
• When this creature leaves play, it flips back to the Eeventide Field side.
ABILITY: Disastrous Life Surge.
When this card is flipped to the creature side, each player loses Life Points equal to the number of their own creatures in play. It goes to the side of the field of the player who flipped it with energy equal to their own Life Points.

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